Please
Note:
Team captains and all players, please
familiarize yourself with the below rules prior
to the tournament to ensure a smooth day,
thanks!
Part 1: General Rules:
1.
The teams must be ready to start at the
scheduled game time; failure to do so will
result in a forfeit.
2.
Only players listed on the team roster will be
eligible to play with that team.
3.
The participation of an ineligible player will
result in his/her team losing by default
4.
Each team may call two,
one-minute timeouts per game.
5.
There must be two females on the court at all
times during play. If a female player gets
injured and there is no female replacement, the
team in question must manage with 5 players. 4
men and 1 woman.
6.
At the beginning of games, the two captains will
come together and flip a coin to determine which
team will serve first and which side each team
will be on. The team which loses the coin toss
decides which side they want.
7.
6 players on a team, 3 on the front row and 3 on
the back row.
8.
Maximum of three hits per side.
9.
A player may not go into an adjacent court to
play the ball if a match is being played on that
court.
10.
Replay: The referee will call a "replay" if a
loose ball is on court that may cause danger or
interfere with the play.
11.
Player Positions: After the ball is served,
players may move from their respective
positions.
12.
A back line player may come to the net for a
save. If they come to the net for a spike, the
feet must leave the ground from behind the 10'
(attack) `line.
13.
Rotation substitution can be used throughout the
game when a play has been stopped by the
referee.
Part 2: Volleyball Rules & Violations
PLAYING ACTIONS
BALL IN PLAY -
The ball is in play from the moment of the hit
of the service authorized by the first referee.
BALL OUT OF PLAY -
The ball is out of play at the moment of the
fault which is whistled by one of the referees;
in the absence of a fault, at the moment of the
whistle.
BALL "IN" -
The ball is "in" when it touches the floor of
the playing court including the boundary lines.
BALL "OUT" -
The ball is "out" when:
·
the part of the ball which contacts the floor is
completely outside the boundary lines;
·
it touches an object outside the court, the
ceiling or a person out of play;
·
it touches the antennae, ropes, posts or the net
itself outside the side bands;
·
it crosses the vertical plane of the net either
partially or totally outside the crossing space,
except in the case of Rule 10.1.2;
·
it crosses completely the lower
space under the net
PLAYING THE BALL -
Each team must play within its own playing area
and space
TEAM HITS
1.
A hit is any contact with the ball by a player
in play.
2.
The team is entitled to a maximum
of three hits (in addition to blocking, Rule
14.4.1), for returning the ball. If more are
used, the team commits the fault of: "FOUR
HITS".
CONSECUTIVE CONTACTS - A player may not hit the
ball two times consecutively (unless it was
after a block)
SIMULTANEOUS CONTACTS:
1.
Two or three players may touch the ball at the
same moment.
2.
When two (three) team-mates touch
the ball simultaneously, it is counted as two
(three) hits (with the exception of blocking).
If they reach for the ball, but only one of them
touches it, one hit is counted. A collision of
players does not constitute a fault.
3.
When two opponents touch the ball
simultaneously over the net and the ball remains
in play, the team receiving the ball is entitled
to another three hits. If such a ball goes
"out", it is the fault of the team on the
opposite side.
4.
If simultaneous hits by two opponents over the
net lead to extended contact with the ball, play
continues.
ASSISTED HIT
1.
Within the playing area, a player
is not permitted to take support from a
team-mate or any structure/object in order to
hit
the ball.
2.
However, a player who is about to
commit a fault (touch the net or cross the
centre line, etc.) may be stopped or held back
by a team-mate.
FAULTS IN PLAYING THE BALL
FOUR HITS - a team hits the ball four times
before returning it.
ASSISTED HIT - a player takes support from a team-mate
or any structure/object in order to hit
the ball within the playing area.
CATCH - the ball is caught and/or thrown; it
does not rebound from the hit
DOUBLE CONTACT - a player hits the ball twice in
succession or the ball contacts various parts of
his/her body in succession.
CHARACTERISTICS OF THE HIT
1.
The ball may touch any part of the body
(unintentional hits outside of regular
volleyball rules)
2.
The ball must not be caught and/or thrown. It
can rebound in any direction.
3.
The ball may touch various parts of the body,
provided that the contacts take place
simultaneously.
Exceptions:
-
at blocking, consecutive
contacts may be made by one or
more blocker(s) provided that
the contacts occur during one
action;
-
At the first hit of the team,
the ball may contact various
parts of the body consecutively
provided that the contacts occur
during one action.
PLAYER AT THE NET
REACHING BEYOND THE NET
1.
In blocking, a blocker may touch the ball beyond
the net, provided that he/she does not interfere
with the opponent’s play before or during the
latter’s attack hit.
2.
After an attack hit, a player is permitted to
pass his/her hand beyond the net, provided that
the contact has been made within his/her own
playing space.
PENETRATION UNDER THE NET
1. It is permitted to penetrate into the
opponent’s space under the net, provided that
this does not interfere with the opponent’s
play.
2. Penetration into the opponent’s court, beyond
the centre line:
-
To
touch the opponent’s court with
a foot (feet) is permitted,
provided that some part of the
penetrating foot (feet) remains
either in contact with or
directly above the centre line;
-
to touch the opponent’s court
with any part of the body above
the feet is permitted provided
that it does not interfere with
the opponent’s play
3. A player may enter the opponent’s court after
the ball goes out of play.
4. Players may penetrate into the opponent’s
free zone provided that they do not interfere
with the OPPONENT’S play.
CONTACT WITH THE NET
1.
Contact with the net by a player is not a fault,
unless it interferes with the play.
2.
Players may touch the post, ropes, or any other
object outside the antennae, including the net
itself, provided that it does not interfere with
play.
3.
When the ball is driven into the net, causing it
to touch an opponent, no fault is committed.
PLAYER’S FAULTS AT THE NET
1.
A player touches the ball or an opponent in the
opponent’s space before or during the opponent’s
attack hit.
2.
A player interferes with the opponent’s play
while penetrating into
3.
The opponent’s space under the net.
4.
A player’s foot (feet) penetrates completely
into the opponent’s court
5.
A player interferes with the opponent’s play by
(amongst others):
-
Touching
the top band of the net or the
top of the antenna during
his/her action of playing the
ball, or
-
taking
support from the net
simultaneously with playing the
ball, or
-
creating an advantage over the
opponent, or
-
making actions which hinder an
opponent’s legitimate attempt to
play the ball
EXECUTION OF THE SERVICE
1.
The ball shall be hit with one hand or any part
of the arm after being tossed or released from
the hand(s).
2.
Only one toss or release of the ball is allowed.
Dribbling or moving the ball in the hands is
permitted.
3.
At the moment of the service hit or take-off for
a jump service, the server must not touch the
court (the end line included) or the floor
outside the service zone.
4.
After the hit, he/she may step or land outside
the service zone, or inside the court.
5.
The server must hit the ball within 8 seconds
after the first referee whistles for service.
6.
A service executed before the referee’s whistle
is cancelled and repeated.
SCREENING
1.
The players of the serving team must not prevent
their opponent, through individual or collective
screening, from seeing the server or the flight
path of the ball.
2.
A player or group of players, of the serving
team makes a screen by waving arms, jumping or
moving sideways, during the execution of the
service, or by standing grouped to hide the
flight path of the ball.
ATTACK HIT
CHARACTERISTICS OF THE ATTACK HIT
1.
All actions which direct the ball towards the
opponent, with the exception of service and
block, are considered as attack hits.
2.
During an attack hit, tipping is permitted only
if the ball is cleanly hit, and not caught or
thrown.
3.
An attack hit is completed at the moment the
ball completely crosses the vertical plane of
the net or is touched by an opponent.
RESTRICTIONS OF THE ATTACK HIT
1.
A front-row player may complete an attack hit at
any height, provided that the contact with the
ball has been made within the player’s own
playing space
2.
A back-row player may complete an attack hit at
any height from behind the front zone:
-
At
his/her take-off, the player’s
foot (feet) must neither have
touched nor crossed over the
attack line;
-
after his/her hit, the player
may land within the front zone
3.
A back-row player may also complete an attack hit from
the front zone, if at the moment of the contact
part of the ball is lower than the top of the
net.
4.
No player is permitted to complete an attack hit
on the OPPONENT’S service, when the ball is in
the front zone and entirely higher than the top
of the net.
FAULTS OF THE ATTACK HIT
1.
A player hits the ball within the playing space
of the opposing team.
2.
A player hits the ball “out”.
3.
A back-row player completes an attack hit from
the front zone, if at the moment of the hit the
ball is entirely higher than the top of the net.
4.
A player completes an attack hit on the
opponent’s service, when the
5.
Ball is in the front zone and entirely higher
than the top of the net.
6.
A Libero completes an attack hit if at the moment of
the hit the ball is
7.
Entirely higher than the top of the net.
8.
A player completes an attack hit from higher than the
top of the net when the ball is coming from an
overhand finger pass by a Libero in his/her
front zone.
BLOCK
BLOCKING
1.
Blocking is the action of players close to the
net to intercept the ball coming from the
opponent by reaching higher than the top of the
net,
2.
Regardless of the height of the ball contact.
Only front-row players are permitted to complete
a block, but at the moment of contact with the
3.
Ball, part of the body must be higher than the
top of the net.
BLOCK CONTACT
-
Consecutive (quick and continuous) contacts with
the ball may occur by one or more blockers
provided that the contacts are made during one
action.
BLOCK AND TEAM HITS
1.
A block contact is not counted as a team hit.
Consequently, after a block contact, a team is
entitled to three hits to return the ball.
2.
The first hit after the block may be executed by
any player, including the one who has touched
the ball during the block.
BLOCKING THE SERVICE
-
To block an opponent’s service is forbidden.
BLOCKING FAULTS
1.
The blocker touches the ball in the OPPONENT’S
space either before or simultaneously with the
opponent’s attack hit.
2.
A back-row player or a Libero completes a block or
participates in a completed block.
3.
Blocking the opponent’s service.
4.
The ball is sent “out” off the block.
5.
Blocking the ball in the opponent’s space from
outside the antenna.
6.
Libero attempts an individual or collective block.
Part 3: Game Format
REGULAR
1.
Each team will play 2 sets of games with
each of their opponent
2.
Each game will be played to and capped
at 25 points.
3.
The teams that are not playing will be
scoring and officiating lines for the games
PLAYOFFS & CHAMPIONSHIP
1.
Each qualifying team will play best 2
out of 3 games.
2.
The first 2 games will be played to 25
points, win by 2 but capped at 27 points
3.
If a 3rd game is necessary,
it will be played to 15 points, win by 2 but
capped at 17 points
QUALIFICATION FOR PLAYOFFS
1. The top 4 teams make the playoffs.
2. The seeding is determined by this order:
-
A.
Number of games won
-
B.
Match ups in the Regular Season.
Meaning if two teams have the
same record, the team that won
the match up will get the higher
seed
-
C.
Total Points scored.
-