It is illegal to catch, hold, or throw the ball.
13.
If
two or more players contact the ball at the same time, it is
considered one play and either player involved may make the next
contact (provided the next contact isn't the teams 4th hit).
Part 3: Basic Volleyball Rules & Violations
CHARACTERISTICS OF THE HIT
1.
The ball may touch any part of the body.
2.
The ball must not be caught and/or thrown. It can
rebound in any direction.
3.
The ball may touch various parts of the body,
provided that the contacts take place simultaneously.
Exceptions:
a.
at blocking, consecutive contacts may be made by
one or more blocker(s) provided that the contacts occur during
one action;
b.
At the first hit of the team, the ball may
contact various parts of the body consecutively provided that
the contacts occur during one action.
FAULTS IN PLAYING THE BALL
1.
FOUR HITS: a team hits the ball four times before
returning it.
2.
ASSISTED HIT: a player takes support from a
team-mate or any structure/object in order to hit the
ball within the playing area.
3.
CATCH: the ball is caught and/or thrown; it does
not rebound from the hit
4.
DOUBLE CONTACT: a player hits the ball twice in
succession or the ball contacts various parts of his/her body in
succession.
PLAYER AT THE NET
REACHING BEYOND THE NET
1.
In blocking, a blocker may touch the ball beyond
the net, provided that he/she does not interfere with the
opponent’s play before or during the latter’s attack hit.
2.
After an attack hit, a player is permitted to
pass his/her hand beyond the net, provided that the contact has
been made within his/her own playing space.
PENETRATION UNDER THE NET
1. It is permitted to penetrate into the opponent’s space under
the net, provided that this does not interfere with the
opponent’s play.
2. Penetration into the opponent’s court, beyond
the centre line:
a.
to touch the opponent’s court with a foot (feet)
is permitted, provided that some part of the penetrating foot
(feet) remains either in contact with or directly above the
centre line;
b.
to touch the opponent’s court with any part of
the body above the feet is permitted provided that it does not
interfere with the opponent’s play
3. A player may enter the opponent’s court after the ball goes
out of play.
4. Players may penetrate into the opponent’s free zone
provided that they do not interfere with the OPPONENT’S play.
CONTACT WITH THE NET
1.
Contact with the net by a player is not a fault,
unless it interferes with the play.
2.
Players may touch the post, ropes, or any other
object outside the antennae, including the net itself, provided
that it does not interfere with play.
3.
When the ball is driven into the net, causing it
to touch an opponent, no fault is committed.
PLAYER’S FAULTS AT THE NET
1.
A player touches the ball or an opponent in the
opponent’s space before or during the opponent’s attack hit.
2.
A player interferes with the opponent’s play
while penetrating into
3.
The opponent’s space under the net.
4.
A player’s foot (feet) penetrates completely into
the opponent’s court
5.
A player interferes with the opponent’s play by
(amongst others):
a.
touching the top band of the net or the top of
the antenna during his/her action of playing the ball, or
b.
taking support from the net simultaneously with
playing the ball, or
c.
creating an advantage over the opponent, or
d.
making actions which hinder an opponent’s
legitimate attempt to play the ball
EXECUTION OF THE SERVICE
1.
The ball shall be hit with one hand or any part
of the arm after being tossed or released from the hand(s).
2.
Only one toss or release of the ball is allowed.
Dribbling or moving the ball in the hands is permitted.
3.
At the moment of the service hit or take-off for
a jump service, the server must not touch the court (the end
line included) or the floor outside the service zone.
4.
After the hit, he/she may step or land outside
the service zone, or inside the court.
5.
The server must hit the ball within 8 seconds
after the first referee whistles for service.
6.
A service executed before the referee’s whistle
is cancelled and repeated.
SCREENING
1.
The players of the serving team must not prevent
their opponent, through individual or collective screening, from
seeing the server or the flight path of the ball.
2.
A player or group of players, of the serving team
makes a screen by waving arms, jumping or moving sideways,
during the execution of the service, or by standing grouped to
hide the flight path of the ball.
ATTACK HIT
CHARACTERISTICS OF THE ATTACK HIT
1.
All actions which direct the ball towards the
opponent, with the exception of service and block, are
considered as attack hits.
2.
During an attack hit, tipping is permitted only
if the ball is cleanly hit, and not caught or thrown.
3.
An attack hit is completed at the moment the ball
completely crosses the vertical plane of the net or is touched
by an opponent.
RESTRICTIONS OF THE ATTACK HIT
1.
A front-row player may complete an attack hit at
any height, provided that the contact with the ball has been
made within the player’s own playing space
2.
A back-row player may complete an attack hit at
any height from behind the front zone:
a.
at his/her take-off, the player’s foot (feet)
must neither have touched nor crossed over the attack line;
b.
after his/her hit, the player may land within the
front zone
3.
A back-row player may also complete an attack
hit from the front zone, if at the moment of the contact part
of the ball is lower than the top of the net.
4.
No player is permitted to complete an attack hit
on the OPPONENT’S service, when the ball is in the front zone
and entirely higher than the top of the net.
FAULTS OF THE ATTACK HIT
1.
A player hits the ball within the playing space
of the opposing team.
2.
A player hits the ball “out”.
3.
A back-row player completes an attack hit from
the front zone, if at the moment of the hit the ball is entirely
higher than the top of the net.
4.
A player completes an attack hit on the
opponent’s service, when the
5.
Ball is in the front zone and entirely higher
than the top of the net.
6.
A Libero completes an attack hit if at the moment
of the hit the ball is
7.
Entirely higher than the top of the net.
8.
A player completes an attack hit from higher than
the top of the net when the ball is coming from an overhand
finger pass by a Libero in his/her front zone.
BLOCK
BLOCKING
1.
Blocking is the action of players close to the
net to intercept the ball coming from the opponent by reaching
higher than the top of the net,
2.
Regardless of the height of the ball contact.
Only front-row players are permitted to complete a block, but at
the moment of contact with the
3.
Ball, part of the body must be higher than the
top of the net.
BLOCK CONTACT
Consecutive (quick and continuous) contacts with the ball may
occur by one or more blockers provided that the contacts are
made during one action.
BLOCK AND TEAM HITS
1.
A block contact is not counted as a team hit.
Consequently, after a block contact, a team is entitled to three
hits to return the ball.
2.
The first hit after the block may be executed by
any player, including the one who has touched the ball during
the block.
BLOCKING THE SERVICE
To block an opponent’s service is forbidden.
BLOCKING FAULTS
1.
The blocker touches the ball in the OPPONENT’S
space either before or simultaneously with the opponent’s attack
hit.
2.
A back-row player or a Libero completes a block
or participates in a completed block.
3.
Blocking the opponent’s service.
4.
The ball is sent “out” off the block.
5.
Blocking the ball in the opponent’s space from
outside the antenna.
6.
Libero attempts an individual or collective block.
Part 4: Playoff
Format
1.
The top 4 teams make the playoffs.
2.
The seeding is determined by:
1. Records.
2. Match ups in the Regular Season. Meaning if two teams
have the same record, the team that won the match up will get
the higher seed.
3. Total Points scored.